Design

Should we incentivize feedback in AI products?

Should we incentivize feedback in AI products?

Generative AI learns directly from users, making their feedback its essential fuel. But should that feedback be actively incentivized? This piece examines the ethics, potential risks, and practical design trade-offs involved in rewarding people for contributing to AI training, exploring how incentives might shape behavior, fairness, and long-term system integrity.

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Project Gaia

Project Gaia

The 2021 edition of ValueLabs Design Inspire Conference was themed around the phrase Regenerate & Evolve. Like last year, we wanted to create the generative identity patterns for our participants and the theme called out for it nevertheless. Our team wanted to pick natural phenomena as a concept to visualize the generative patterns and this gave a chance for us to explore both organic and geometrical renders. Below I discuss the ideation process for the same, our iterations through multiple concepts, and our final choice.

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Project Lumen

Project Lumen

Lumen is an experiment in the field of generative design and dynamic branding which investigates the use of computer algorithms to define brand graphic system instead of manually creating its instances. The generative algorithm, also named Lumen, converts the data collected from the registrants at ValueLabs Design Inspire conference 2020, into unique, organic, and personalized visual assets that are manifested as attendee takeaways like ID cards, Zoom backgrounds, etc.

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The Language of Gait

The Language of Gait

Language – the words and sentences used to make our intentions known to others and help us understand others’ intentions toward us – are only part of human-to-human communication. Non-verbal communication makes up three quarters of our ability to communicate.

Within weeks of being born we learn the meaning of a whole physical language, from a mother’s smile to a sibling’s frown. From thereon, how we sit, how we stand, where we look and what we do with our hands and feet give us clues about the thoughts, sincerity and mood of others. This article tries to discuss the possible use cases of this form of communication with a machine aka human computer interaction.

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3D printing: Chess pieces

Earlier this year, I tried my hands on the 3D modelling software by Autodesk, Fusion 360. I self assigned myself to create some custom 3D chess pieces with the software. I only had one constraint. None of my chess pieces will have any curved surface. The exercise let me to create the following chess pieces. I tried to maintain the basic shape of the chess pieces and slowly extrude and removed cuboid out of them to add more details.

After nearly 107 iterations I finalised the form of these chess pieces and decided to 3D print the rook. Following is how the 3D print turned out. I intend to get this all 3D printed and create a chess set out of it.

Ethnography in Contemporary times

Ethnography in Contemporary times

Our first design project (DP-I) was all about knowing ourselves, our social groups and our community better. One of the most prominent ways to do that is by the means of an Ethnographic study of the concerned group. At its heart, ethnography is the study of cultures. But what does it mean to KNOW a social group? And how do we as designers or rather ethnographers find it out? How does one's involvement in a social group affect its dynamics? How does the researcher celebrates or condemns social practices of the group in his/her writings based on his/her limited understanding of the world? What is the basis of these judgements?

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